The Collective #903: AI Predictions, New CSS Features, and Building Interactive Games
Your weekly digest of dev & design links
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Olá, frontend friends! 👋
Here’s a fresh roundup of the latest frontend news, links, and resources to inspire and inform you. Whether you're looking for new ideas or just something interesting, we hope you'll discover something exciting in this edition!
Happy exploring! 💙
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A terminal-based AI coding tool that integrates with any model supporting the OpenAI-style API.
ai / terminal / tool
Thane Ruthenis discusses his bearish predictions for AI progress, arguing that scaling current models like LLMs won't lead to AGI anytime soon.
ai / article / opinion
🐹 Goravel
Goravel is a web application framework designed for Gophers, offering complete functionality and scalability, inspired by Laravel.
framework / go
Frank Reitberger's Three.js demo uses custom shaders and ping-pong buffers to create realistic fluid sloshing inside a glass-like vessel.
glsl / three-js
Tom Usher discusses how social media algorithms manipulate our attention and beliefs, urging readers to regain control over their online experience.
article / social-media
New CSS features sibling-index()
and sibling-count()
reduce boilerplate and simplify staggered animations. Now available in Chrome Canary.
css / tutorial
Molly White explores how AI companies exploit open knowledge, the risks to freely licensed content, and potential solutions to sustain the commons.
ai / opinion
Bryan Robinson explores using Astro Actions and Fuse.js to add dynamic search to static sites while maintaining performance and flexibility.
astro / tutorial
🎮 Bubbles
Bubbles is a new dependency-free game from the creator of Lander. Play, set high scores, and build custom levels with the builder tool here.
interactive-games / javascript
A guide to writing effective developer documentation, covering quickstarts, tutorials, API references, and more. Focuses on clarity, usability, and iteration.
article / documentation
Cracked Sudoku introduces a new puzzle format with 81 uniquely shaped cells, replacing rows and columns with "runs".
game-development
A deep dive into the history and CSS-based customization of the <select>
element, now supported in Chrome 134. Covers styling, accessibility, and progressive enhancement.
article / css / ui-components
🏛️ Maquette
A digital maquette of the Farnsworth House using React Three Fiber and Theatre.js for animations. From a while ago—worth checking out. Source code here.
3d / react / three-js
A CSS-only demo by Adam Argyle showcasing view-timeline animations for grid items, applying scroll-triggered opacity, scaling, and rotation effects.
css
A reflection on the contrasting values, priorities, and collaboration challenges between mathematicians and AI researchers, observed at JMM 2025.
ai / math / opinion
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Thane Ruthenis questions whether LLMs truly boost programmer productivity, asking for concrete real-world impacts rather than vague claims of 5–10x gains.
ai / opinion / productivity
Simon Willison argues that hallucinations in AI generated code are minor since they are easily caught when running the code, unlike misleading text errors.
ai / article
A tool inspired by Tim Urban’s Wait But Why that visualizes your life as a grid of weeks, helping you track milestones and reflect on time.
tool
🏎️ PolyTrack
PolyTrack 0.5.0 beta is out! A fast-paced, low-poly racing game inspired by TrackMania, featuring custom track building, time trials, and community sharing.
interactive-games
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